What the generator itself flagged
These warnings are stored with the deck. They are shown unedited, including failures.
- intent_unverified User intent was provided but is not a supported engine contract ('Exile-to-cast card advantage and Treasure'). It is unverified, not fulfilled.
- unmet_role_target Unmet role target: tutor 2 < 6.
- unmet_role_target Unmet role target: protection 5 < 8.
- unmet_role_target Unmet role target: recursion 3 < 5.
- signal_unavailable Scoring/data signal 'edhrec' was unavailable for this build.
- signal_unavailable Scoring/data signal 'tournament_cwe' was unavailable for this build.
- failed_final_review The bounded card review left unresolved selections or incomplete verdicts. Review the flagged choices before playing.
- bracket_estimate Requested bracket 3; estimated bracket 3. Power is an estimate based on the selected cards.
- draw_package_unresolved Supported card-advantage requirement remains unresolved; this deck has not passed draw-package validation.
Commander profile
Written by the model in one profile_synthesis call from the commander's card text and the evidence below.
Identity, set and timestamps come from trusted inputs, not the model.
Exile-to-cast value engine with Treasure synergy
Prosper generates card advantage by exiling the top card each end step and allowing you to play it until your next turn. Each time you play a card from exile, you create a Treasure token, which ramps you and fuels further plays. The deck aims to maximize the number of cards played from exile each turn, using Treasure synergies to convert those tokens into damage or card draw. The commander's deathtouch provides a defensive deterrent, but the primary strategy is value accumulation and explosive turns.
Win conditions the profile proposes
- primary: Burn opponents out with Treasure token synergies (e.g., Reckless Fireweaver, Mayhem Devil, Marionette Master) as you generate and sacrifice Treasures.
Key cards: Reckless Fireweaver in deck, Mayhem Devil in deck, Marionette Master in deck, Mirkwood Bats in deck, Nadier's Nightblade in deck - secondary: Combat damage from creatures that grow with exile or Treasure synergies (e.g., Laelia, the Blade Reforged, Etali, Primal Storm, Goldspan Dragon).
Key cards: Laelia, the Blade Reforged in deck, Etali, Primal Storm, Goldspan Dragon, Professional Face-Breaker - backup: Combo-style wins using Academy Manufactor to turn Treasures into Clues and Food, enabling draw and life gain loops with token synergies.
Key cards: Academy Manufactor, Xorn, Grim Hireling
"in deck" marks profile key cards that made the final list. Others were cut by budget, legality, or optimization.
Build paths the profile describes
- Treasure Burn (mainstream): Focus on generating as many Treasures as possible and using pingers like Reckless Fireweaver and Mayhem Devil to drain opponents. Includes token doublers and sacrifice outlets.
- Exile Value Midrange (mainstream): Maximize the number of cards played from exile each turn using impulse draw effects and cards that care about exile. Use value creatures to out-grind opponents.
- Treasure Combo (emerging): Use Academy Manufactor and Xorn to generate massive token counts, then win with token-based combos or massive burn. Includes untap effects and cost reducers.
Rest of the strategic profile
- Synergy priorities
- high: ['Cards that can be played from exile', 'Treasure token generators', 'Token synergy pingers (e.g., Reckless Fireweaver)', 'Cards that care about exile (e.g., Laelia, the Blade Reforged)']; medium: ['Ramp and mana rocks', 'Card draw and filtering', 'Removal and interaction', 'Creatures with attack triggers (e.g., Etali, Primal Storm)']; low: ['Graveyard recursion', 'Counterspells (not in color identity)', 'Life gain']
- Anti synergies
- description: Cards that exile cards from your library but don't allow you to play them (e.g., 'exile target card from graveyard' effects) don't trigger Prosper's second ability., cards_to_avoid: ['Surgical Extraction', 'Extirpate'], reasoning: These cards exile cards but don't let you play them, so they don't create Treasures or advance the exile-to-cast plan.; description: Cards that shuffle your library or put cards from exile into your hand can disrupt the exile-to-cast timing., cards_to_avoid: ['Pull from Eternity', 'Riftsweeper'], reasoning: These cards remove cards from exile, potentially losing the opportunity to play them and missing Treasure triggers.; description: High-cost spells that can't be cast from exile efficiently may be dead draws if you can't ramp quickly., cards_to_avoid: ['Blasphemous Act', 'Peer into the Abyss'], reasoning: While these are powerful, they don't synergize with the exile-to-cast engine and may sit in hand if you can't generate enough mana.
- Strategic constraints
- mana_base_requirements: Need consistent access to both black and red mana early; include dual lands and ramp to cast Prosper on turn 3-4.; interaction_density: medium; speed_tier: midrange
- Power indicators
- estimated_ceiling_bracket: 4; estimated_floor_bracket: 3; notes: Prosper can be built as a high-value engine with consistent Treasure generation, but lacks a built-in combo finish. Ceiling is high with efficient exile-matters cards; floor is still solid due to card advantage and ramp.
- Value inversions
- normal_heuristic: Cards that exile themselves or other cards are often seen as risky or card disadvantage., inverted_value: Prosper rewards playing cards from exile, so self-exiling effects become card advantage and Treasure generation., desired_characteristics: ["Cards with 'exile' in their text", 'Impulse draw effects', 'Cards that can be cast from exile'], undesired_characteristics: ['Cards that shuffle exile back into library', 'Cards that remove cards from exile without playing them'], evaluation_guidance: When evaluating cards, prioritize those that can be played from exile or that exile cards for later use. Cards that exile for no benefit are still low value.; normal_heuristic: Treasure tokens are usually just mana acceleration, not a win condition., inverted_value: Prosper creates Treasures as a byproduct of playing from exile, and cards like Reckless Fireweaver turn each Treasure into damage, making token generation a primary win path., desired_characteristics: ['Treasure token generators', 'Token synergy pingers', 'Sacrifice outlets'], undesired_characteristics: ['Cards that sacrifice Treasures for one-time effects without other synergy'], evaluation_guidance: Value cards that multiply Treasure generation or convert Treasures into damage/draw. Single-use Treasure sacrifice is less impactful.
- Engine dependencies
- engine: Playing cards from exile, engine_card_traits: ["Cards with 'exile' in their text", 'Impulse draw effects', 'Cards that can be cast from exile'], dependent_outputs: ['Treasure tokens', 'Card advantage', 'Ramp'], false_synergy_warning: Cards that exile cards but don't allow you to play them (e.g., 'exile target card from graveyard') don't trigger Prosper's second ability and are traps.; engine: Treasure token generation, engine_card_traits: ['Cards that create Treasure tokens', 'Token doublers', 'Cards that care about artifacts'], dependent_outputs: ['Mana acceleration', 'Burn damage via pingers', 'Sacrifice fodder'], false_synergy_warning: Cards that just care about artifacts but don't generate Treasures or play from exile may not advance the engine. For example, 'Affinity for artifacts' cards don't help Prosper's specific plan.
- Mispriced card examples
- card_name: Xorn, why_undervalued: A 3-mana 2/2 that doubles Treasure generation, which is a massive multiplier for Prosper's engine.; card_name: Academy Manufactor, why_undervalued: Turns each Treasure into a Clue and Food as well, tripling token output and enabling draw and life gain.; card_name: Reckless Fireweaver, why_undervalued: A 1/3 for 3 that deals 1 damage whenever an artifact enters, turning every Treasure into a burn spell.; card_name: Mayhem Devil, why_undervalued: A 3-mana 3/3 that pings whenever a permanent is sacrificed, synergizing with Treasure sacrifice.; card_name: Laelia, the Blade Reforged, why_undervalued: A 2/2 that grows with each card played from exile, becoming a huge threat in Prosper's deck.; card_name: Wild-Magic Sorcerer, why_undervalued: A 2/3 that lets you play the top card of your library when you cast an instant or sorcery, effectively giving you an extra exile-to-cast trigger.; card_name: Professional Face-Breaker, why_undervalued: A 2/3 that creates a Treasure when it deals combat damage to a player, and can also rummage, providing card filtering.; card_name: Grim Hireling, why_undervalued: A 3/2 that creates Treasures when your creatures deal combat damage, and can sacrifice Treasures to remove creatures, providing both ramp and removal.
Evidence cited
| Source | What the build had |
|---|---|
| Card text | Oracle text for Prosper, Tome-Bound: Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token. |
| Commander cohort (EDHREC) | available: 14,259 public decks, general cohort, retrieved 2026-10-02 from EDHREC. observed inclusion rates only; no win rate or causal effect is implied; edhrec general cohort, 14259 decks, 290 cards |
| Most-included cards given to the profile | Mountain 96% in deck, Swamp 96% in deck, Command Tower 94% in deck, Sol Ring 94% in deck, Arcane Signet 93% in deck, Xorn 85%, Smoldering Marsh 77% in deck, Talisman of Indulgence 76% in deck, Mayhem Devil 73% in deck, Professional Face-Breaker 73%, Wild-Magic Sorcerer 71%, Marionette Master 70% in deck, Rakdos Signet 70% in deck, Chaos Warp 70%, Light Up the Stage 68% in deck … |
| Community discussion (Reddit) | 0 threads. The search request was refused (HTTP 403) during these builds, so the profile had no community evidence. |
| Rules and reference chunks | 0 referenced. The reference corpus in the build database is empty, so no rules text was retrieved. |
| Tournament results | 0 decks; no tournament signal for this build. |
| Scoring signals | Used: commander_cohort, embeddings, narrative, rules. Unavailable: edhrec, tournament_cwe. The legacy edhrec signal (a per-card table filled by a separate ingestion job) is reported unavailable even though the cohort data above was used; the project's evaluation report lists merging these two labels as follow-up work. |
Pipeline stages
Deterministic code does the assembly. Counts and timings below are what this run recorded.
Hard filters
Color identity, Commander legality, singleton and per-card price ceiling leave 12,524 candidate cards. (1.1 s)
Role scoring and Pareto pruning
Each candidate is scored on synergy, mana efficiency and replacement value. Candidates dominated on every objective are dropped, leaving 1,102. 0 protected strategy and infrastructure cards are reserved before pruning so they cannot be lost. (3.3 s)
Strategy plan
Archetype general, status unavailable. Requirements: none. Final counts: none.
No specialized archetype plan; existing protected-engine contract remains active.
Role targets
Targets come from the commander template, which bounds what the optimizer aims for.
Role Target Final Status Ramp 11 11 met Card draw 6 8 met Removal 6 9 met Board wipes 2 3 met Win conditions 8 8 met Tutors 6 2 short Protection 8 5 short Recursion 5 3 short Infrastructure and synergy fill
Infrastructure placed first: Sol Ring, Arcane Signet, Abrade, Infernal Grasp, Feed the Swarm, Vandalblast, Swiftfoot Boots, Lightning Greaves. A greedy fill then adds the card with the best marginal objective until 99 slots are filled (synergy matrix over 1,102 candidates).
Swap refinement
The optimizer proposed 23 one-for-one swaps, each improving its current objective. Under the production
preservepolicy, a change set must pass a function-preservation check. This one was rejected (supported_function_loss, unknown_removed_functionality, missing_one_to_one_substitution_proof, deck_support_loss_or_unmodeled_dependency), so the previous list was kept.Budget repair and rebalance
The optimizer proposed 0 upgrade(s), 2 unbundle(s) and 0 downgrade(s), for a mainboard total of $149.97. Under the production
preservepolicy, a change set must pass a function-preservation check. This one was rejected (supported_function_loss, unknown_removed_functionality, missing_one_to_one_substitution_proof, deck_support_loss_or_unmodeled_dependency), so the previous list was kept.Mainboard total after this stage: $145.93 (97.3% of budget).
How the list changed between stages
| Snapshot | Cards | Mainboard price | Change from previous |
|---|---|---|---|
| Synergy fill (greedy assembly) | 99 | $145.93 | Starting list |
| After swap refinement and strategy-variant choice | 99 | $145.93 | No change |
| After budget rebalance and repair | 99 | $145.93 | No change |
| After the safety review's replacements | 99 | $145.93 | No change |
| Final list | 99 | $145.93 | No change |
Optimizer 27.5 s, review 28.8 s, profile 68.6 s.
Safety review
One batched card_fit_batch call reviews the riskiest selections and a menu of alternatives.
Bounded risk review, not exhaustive card review.
Reviewed 18 of 62 eligible selections, plus 8 alternatives, in 1 call. A replacement must pass its own verdict and the final legality, budget and role checks. If no replacement passes, the card stays in the deck and is flagged, as below.
Selections left flagged
| Flagged card | Why it stayed |
|---|---|
| Gravedig | No reviewed replacement satisfies final constraints. |
| Herald of Hadar | No reviewed replacement satisfies final constraints. |
| Everquill Phoenix | No reviewed replacement satisfies final constraints. |
56 deterministic capability findings on cards in this deck
- Blazemire Verge: conditional colored mana
- Blightstep Pathway // Searstep Pathway: multiple faces require face aware model
- Revel in Riches: burst mana is not repeatable ramp
- Revel in Riches: requires sacrificing a treasure
- Smaug, Wicked Worm: burst mana is not repeatable ramp
- Smaug, Wicked Worm: requires sacrificing a treasure
- Deadly Dispute: burst mana is not repeatable ramp
- Deadly Dispute: requires sacrificing a treasure
- Storm-Kiln Artist: burst mana is not repeatable ramp
- Storm-Kiln Artist: requires sacrificing a treasure
- Black Market Connections: burst mana is not repeatable ramp
- Black Market Connections: requires sacrificing a treasure
- The Sackville-Bagginses: burst mana is not repeatable ramp
- The Sackville-Bagginses: requires sacrificing a treasure
- Kalain, Reclusive Painter: burst mana is not repeatable ramp
- Kalain, Reclusive Painter: requires sacrificing a treasure
- Inspired Tinkering: burst mana is not repeatable ramp
- Inspired Tinkering: requires sacrificing a treasure
- Big Score: burst mana is not repeatable ramp
- Big Score: requires sacrificing a treasure
- Brass's Bounty: burst mana is not repeatable ramp
- Brass's Bounty: requires sacrificing a treasure
- Strike It Rich: burst mana is not repeatable ramp
- Strike It Rich: requires sacrificing a treasure
- Glimpse the Impossible: burst mana is not repeatable ramp
- Glimpse the Impossible: requires sacrificing the source
- Replicating Ring: mana requires trigger to resolve
- Luck Bobblehead: burst mana is not repeatable ramp
- Luck Bobblehead: requires sacrificing a treasure
- Crime Novelist: mana requires trigger to resolve
- Unexpected Windfall: burst mana is not repeatable ramp
- Unexpected Windfall: requires sacrificing a treasure
- Lagomos, Hand of Hatred: tutor unrestricted
- Case of the Stashed Skeleton: tutor unrestricted
- Shiny Impetus: burst mana is not repeatable ramp
- Shiny Impetus: requires sacrificing a treasure
- Atsushi, the Blazing Sky: burst mana is not repeatable ramp
- Atsushi, the Blazing Sky: requires sacrificing a treasure
- Blood Money: burst mana is not repeatable ramp
- Blood Money: requires sacrificing a treasure
- and 16 more in the JSON record
Final legality check
Recomputed for this page from the stored card records, separately from the builder's own acceptance check.
| Check | Result | Detail |
|---|---|---|
| Commander is legal as a commander | pass | Prosper, Tome-Bound |
| 99 cards plus the commander | pass | 99 + 1 |
| Singleton (basic lands and 'any number' cards exempt) | pass | no duplicates |
| Every card within the commander's color identity | pass | identity BR |
| Every card Commander-legal in the stored catalog | pass | all legal |
| Mainboard within budget (commander priced separately) | pass | $145.93 of $150; commander $13.63 |
The builder's own acceptance check recorded 0 hard failure(s) and 8 warning(s), listed at the top of this page. Prices are from the corpus snapshot, not today's market.
Tokens and cost
Every model call goes through one client that records token usage, linked here to this deck.
Costs are estimates at the configured rates ($0.06/M input, $0.015/M cached input,
$0.18/M output for deepseek-ai/DeepSeek-V4-Flash-0731:deepinfra), not invoices.
The deck summary is rendered from card facts and makes no model call.
| Model call | Input tokens | Cached input | Output tokens | Estimated cost |
|---|---|---|---|---|
| profile_synthesis | 3,187 | 0 | 3,358 | $0.000796 |
| card_fit_batch | 4,356 | 512 | 1,850 | $0.000571 |
| Total (2 calls) | 7,543 | 512 | 5,208 | $0.001367 |
Decklist
Grouped by the slot role the optimizer assigned. ⚑ marks a card the safety review left flagged.
Ramp 11
- Sol Ring $1.45
- Wayfarer's Bauble $0.30
- Arcane Signet $0.43
- Fellwar Stone $0.86
- Hithlain Rope $0.40
- Rakdos Signet $1.12
- Talisman of Indulgence $1.86
- Troop of Ponies $0.33
- Luck Bobblehead $6.06
- Replicating Ring $0.44
- Weather Maker $0.66
Card draw 7
- Deadly Dispute $0.34
- The Sackville-Bagginses $0.77
- Black Market Connections $8.92
- Big Score $0.44
- Unexpected Windfall $3.42
- Smaug, Wicked Worm $1.83
- Urabrask, Heretic Praetor $1.46
Removal 11
- Glyph of Doom $0.35
- Pyroblast $3.37
- Vandalblast $1.40
- Abrade $0.18
- Altar of Bhaal // Bone Offering $0.35
- Feed the Swarm $0.20
- Gravedig ⚑ $0.17
- Infernal Grasp $0.26
- Tibalt's Trickery $11.99
- You Find Some Prisoners $0.18
- Phyrexian Scriptures $0.77
Protection 4
- Lightning Greaves $4.40
- Orcish Medicine $0.23
- Swiftfoot Boots $2.29
- Kefka, Dancing Mad $0.31
Win conditions 7
- Marionette Apprentice $2.24
- Reckless Fireweaver $0.40
- Nadier's Nightblade $0.28
- Chandra, Torch of Defiance $2.79
- Mirkwood Bats $1.24
- Herald of Hadar ⚑ $0.22
- Revel in Riches $20.00
Synergy and utility 25
- Shambling Ghast $0.35
- Strike It Rich $1.93
- Case of the Stashed Skeleton $0.36
- Dauthi Voidwalker $4.19
- Fake Your Own Death $0.15
- Juri, Master of the Revue $0.23
- Kalain, Reclusive Painter $0.22
- Treasure Dredger $0.18
- Zhentarim Bandit $0.27
- Crime Novelist $3.07
- Glimpse the Impossible $0.29
- Laelia, the Blade Reforged $0.33
- Lagomos, Hand of Hatred $0.23
- Light Up the Stage $0.27
- Mayhem Devil $0.31
- Shiny Impetus $0.14
- Atsushi, the Blazing Sky $0.43
- Everquill Phoenix ⚑ $0.15
- Storm-Kiln Artist $1.69
- Inspired Tinkering $1.06
- Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark $0.20
- Marionette Master $1.99
- Blood Money $3.00
- Brass's Bounty $0.61
- Hit the Mother Lode $0.69
Lands 34
- Akoum Refuge $0.18
- Blackcleave Cliffs $1.96
- Blazemire Verge $9.32
- Blightstep Pathway // Searstep Pathway $5.27
- Bloodfell Caves $0.14
- Bojuka Bog $1.19
- Command Tower $0.23
- Dragonskull Summit $0.38
- Forbidden Orchard $9.44
- Foreboding Ruins $0.27
- Haunted Ridge $8.12
- Hell's Kitchen $0.22
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Path of Ancestry $0.22
- Shadowblood Ridge $0.27
- Smoldering Marsh $0.27
- Sulfurous Springs $1.09
- Swamp $0.09
- Swamp $0.00
- Swamp $0.00
- Swamp $0.00
- Swamp $0.00
- Swamp $0.00
- Swamp $0.00
- Swamp $0.00
- Swamp $0.00
- Temple of Malice $0.22
Download the JSON record for this build, which includes the full profile, the stage snapshots, review and audit data, and model-call usage.