What the generator itself flagged
These warnings are stored with the deck. They are shown unedited, including failures.
- unmet_role_target Unmet role target: ramp 10 < 11.
- unmet_role_target Unmet role target: draw 6 < 7.
- unmet_role_target Unmet role target: board_wipe 0 < 2.
- unmet_role_target Unmet role target: protection 0 < 3.
- unmet_role_target Unmet role target: recursion 1 < 2.
- signal_unavailable Scoring/data signal 'edhrec' was unavailable for this build.
- signal_unavailable Scoring/data signal 'tournament_cwe' was unavailable for this build.
- failed_final_review The bounded card review left unresolved selections or incomplete verdicts. Review the flagged choices before playing.
- bracket_estimate Requested bracket 2; estimated bracket 3. Power is an estimate based on the selected cards.
- draw_package_unresolved Supported card-advantage requirement remains unresolved; this deck has not passed draw-package validation.
Commander profile
Written by the model in one profile_synthesis call from the commander's card text and the evidence below.
Identity, set and timestamps come from trusted inputs, not the model.
Goblin tribal token swarm
Krenko's activated ability creates a number of Goblin tokens equal to the number of Goblins you control. This creates an exponential growth engine: each activation doubles (or more) your Goblin count, which in turn makes the next activation even larger. The deck's core strategy is to maximize the number of Goblins on the battlefield, protect Krenko so he can activate repeatedly, and then convert that massive token army into a win through combat damage, direct damage (Impact Tremors, Goblin Bombardment), or alternative win conditions. The deck follows standard card evaluation for tribal commanders: it wants the best Goblin creatures and token producers, with a heavy emphasis on untapping Krenko and reducing his activation cost.
Win conditions the profile proposes
- primary: Combat damage with a massive token army, often boosted by lords like Goblin Chieftain or Shared Animosity
Key cards: Goblin Chieftain in deck, Goblin King in deck, Shared Animosity, Hobgoblin Bandit Lord in deck - primary: Direct damage from token ETB or sacrifice outlets, converting the token swarm into a burn finish
Key cards: Impact Tremors in deck, Goblin Bombardment in deck, Pashalik Mons in deck, Goblin War Strike - secondary: Combo-style wins using untap effects on Krenko to generate arbitrarily large token counts, then finishing with a haste enabler or damage outlet
Key cards: Thornbite Staff, Staff of Domination, Goblin Warchief in deck, Skirk Prospector in deck
"in deck" marks profile key cards that made the final list. Others were cut by budget, legality, or optimization.
Build paths the profile describes
- Classic Goblin Tribal (mainstream): The mainstream build: maximize Goblin count with the best tribal support cards, lords, and token producers. Focus on curving out with Goblins, protecting Krenko, and overwhelming opponents with sheer numbers.
- Untap Combo (emerging): An emerging build that uses untap effects on Krenko to generate exponential or infinite tokens in a single turn, then wins through a damage outlet or combat.
- Goblin Storm (underexplored): A text-supported but underexplored path that uses the massive token count as a mana source (Skirk Prospector, Brightstone Ritual) to cast big spells or chain Goblin spells, potentially looping with cards like Goblin Recruiter and Conspicuous Snoop.
Rest of the strategic profile
- Synergy priorities
- high: ['Goblin creature count', 'Untap effects for Krenko', 'Token production', 'Haste enablers', 'Protection for Krenko']; medium: ['Goblin lords', 'Damage outlets for tokens', 'Card draw from tokens (Skullclamp)', 'Mana generation from Goblins']; low: ['Non-Goblin token producers', 'Generic red burn', 'Board wipes']
- Anti synergies
- description: Cards that remove Goblins from the battlefield or prevent token creation, cards_to_avoid: ['Damping Matrix', 'Cursed Totem', 'Linvala, Keeper of Silence'], reasoning: Krenko's ability is an activated ability that requires tapping. Effects that prevent activated abilities from being activated completely shut down the deck's primary engine.; description: Board wipes that reset the Goblin count, cards_to_avoid: ['Blasphemous Act', 'Anger of the Gods'], reasoning: The deck's power scales with the number of Goblins on the battlefield. A board wipe resets the engine to zero, forcing a slow rebuild. While some decks can recover, Krenko decks are particularly vulnerable because they rely on a critical mass of creatures.; description: Cards that replace Goblins with non-Goblin tokens, cards_to_avoid: ['Myr Battlesphere', 'Pentavus'], reasoning: These cards produce tokens that don't count as Goblins, so they don't feed Krenko's engine. They may look like token producers, but they don't advance the core strategy of increasing the Goblin count.
- Strategic constraints
- mana_base_requirements: Mono-red, so the mana base is simple. Basic Mountains are sufficient, though utility lands that untap creatures or produce extra mana can help. The deck wants to cast Krenko on turn 3-4 and then activate him repeatedly, so mana acceleration is important.; interaction_density: low; speed_tier: fast
- Power indicators
- estimated_ceiling_bracket: 4; estimated_floor_bracket: 2; notes: Krenko can be built as a fast, aggressive deck that wins quickly with a critical mass of tokens. With untap combos, it can win on the spot. However, it is vulnerable to board wipes and interaction that removes Krenko. The floor is a casual tribal deck; the ceiling is a high-powered combo deck.
- Value inversions
- Engine dependencies
- engine: Goblin creature count on the battlefield, engine_card_traits: ['Creature with type Goblin', 'Token creation that makes Goblin tokens', 'Effects that copy or double token creation'], dependent_outputs: ['Massive token army for combat', 'Mana generation via Skirk Prospector or Brightstone Ritual', 'Damage via Impact Tremors or Goblin Bombardment', 'Card draw via Skullclamp'], false_synergy_warning: Cards that produce non-Goblin tokens (e.g., Myr Battlesphere) or that deal damage without involving Goblins (e.g., direct burn spells) look like they fit the token/damage theme but don't increase the Goblin count, so they don't feed the engine. They are traps that dilute the deck's focus.
- Mispriced card examples
Evidence cited
| Source | What the build had |
|---|---|
| Card text | Oracle text for Krenko, Mob Boss: {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. |
| Commander cohort (EDHREC) | available: 44,314 public decks, general cohort, retrieved 2026-10-02 from EDHREC. observed inclusion rates only; no win rate or causal effect is implied; edhrec general cohort, 44314 decks, 220 cards |
| Most-included cards given to the profile | Mountain 98% in deck, Goblin Warchief 87% in deck, Skirk Prospector 86% in deck, Sol Ring 85% in deck, Impact Tremors 85% in deck, Goblin Matron 84% in deck, Goblin Chieftain 77% in deck, Goblin Bombardment 74% in deck, Brightstone Ritual 68%, Pashalik Mons 68% in deck, Siege-Gang Commander 65% in deck, Goblin King 64% in deck, Krenko, Tin Street Kingpin 63% in deck, Hobgoblin Bandit Lord 62% in deck, Skullclamp 62% … |
| Community discussion (Reddit) | 0 threads. The search request was refused (HTTP 403) during these builds, so the profile had no community evidence. |
| Rules and reference chunks | 0 referenced. The reference corpus in the build database is empty, so no rules text was retrieved. |
| Tournament results | 0 decks; no tournament signal for this build. |
| Scoring signals | Used: commander_cohort, embeddings, narrative, rules. Unavailable: edhrec, tournament_cwe. The legacy edhrec signal (a per-card table filled by a separate ingestion job) is reported unavailable even though the cohort data above was used; the project's evaluation report lists merging these two labels as follow-up work. |
Pipeline stages
Deterministic code does the assembly. Counts and timings below are what this run recorded.
Hard filters
Color identity, Commander legality, singleton and per-card price ceiling leave 7,132 candidate cards. (1.0 s)
Role scoring and Pareto pruning
Each candidate is scored on synergy, mana efficiency and replacement value. Candidates dominated on every objective are dropped, leaving 941. 16 protected strategy and infrastructure cards are reserved before pruning so they cannot be lost. (1.4 s)
Strategy plan
Archetype typal, status satisfied. Requirements: Creature type: goblin ≥ 16. Final counts: Creature type: goblin 30.
Requirements verify supported engine ingredients, not a complete win or competitive strength.
Role targets
Targets come from the commander template, which bounds what the optimizer aims for.
Role Target Final Status Ramp 11 10 short Card draw 7 6 short Removal 4 5 met Board wipes 2 0 short Win conditions 3 3 met Tutors 2 5 met Protection 3 0 short Recursion 2 1 short Infrastructure and synergy fill
Infrastructure placed first: Sol Ring, Arcane Signet. A greedy fill then adds the card with the best marginal objective until 99 slots are filled (synergy matrix over 941 candidates).
Swap refinement
The optimizer proposed 16 one-for-one swaps, each improving its current objective. Under the production
preservepolicy, a change set must pass a function-preservation check. This one was rejected (supported_function_loss, unknown_removed_functionality, missing_one_to_one_substitution_proof, deck_support_loss_or_unmodeled_dependency), so the previous list was kept.Budget repair and rebalance
The optimizer proposed 1 upgrade(s), 1 unbundle(s) and 0 downgrade(s), for a mainboard total of $49.61. Under the production
preservepolicy, a change set must pass a function-preservation check. This one was rejected (supported_function_loss, unknown_removed_functionality, missing_one_to_one_substitution_proof, deck_support_loss_or_unmodeled_dependency), so the previous list was kept.Mainboard total after this stage: $49.26 (98.5% of budget).
How the list changed between stages
| Snapshot | Cards | Mainboard price | Change from previous |
|---|---|---|---|
| Synergy fill (greedy assembly) | 99 | $49.26 | Starting list |
| After swap refinement and strategy-variant choice | 99 | $49.26 | No change |
| After budget rebalance and repair | 99 | $49.26 | No change |
| After the safety review's replacements | 99 | $49.26 | No change |
| Final list | 99 | $49.98 |
Optimizer 4.8 s, review 34.6 s, profile 46.2 s.
Safety review
One batched card_fit_batch call reviews the riskiest selections and a menu of alternatives.
Bounded risk review, not exhaustive card review.
Reviewed 18 of 47 eligible selections, plus 8 alternatives, in 1 call. A replacement must pass its own verdict and the final legality, budget and role checks. If no replacement passes, the card stays in the deck and is flagged, as below.
Selections left flagged
| Flagged card | Why it stayed |
|---|---|
| Mogg Flunkies | No reviewed replacement satisfies final constraints. |
| Akoum Stonewaker | No reviewed replacement satisfies final constraints. |
| Self-Assembler | No reviewed replacement satisfies final constraints. |
| Tormenting Voice | No reviewed replacement satisfies final constraints. |
| Merchant of the Vale // Haggle | No reviewed replacement satisfies final constraints. |
| Ardent Electromancer | No reviewed replacement satisfies final constraints. |
| Valakut Predator | No reviewed replacement satisfies final constraints. |
| Shock | No reviewed replacement satisfies final constraints. |
| Grotag Siege-Runner | No reviewed replacement satisfies final constraints. |
| Infectious Bloodlust | No reviewed replacement satisfies final constraints. |
| Skirk Commando | No reviewed replacement satisfies final constraints. |
| Rock Jockey | No reviewed replacement satisfies final constraints. |
| Welder Automaton | No reviewed replacement satisfies final constraints. |
| Coal Stoker | No reviewed replacement satisfies final constraints. |
| Molten Frame | No reviewed replacement satisfies final constraints. |
| Shredded Sails | No reviewed replacement satisfies final constraints. |
| Goblin Rock Sled | No reviewed replacement satisfies final constraints. |
14 deterministic capability findings on cards in this deck
- Ash Barrens: no verified unconditional colored mana
- Realmbreaker, the Invasion Tree: tutor limited to any number of praetor
- Academy Raider: requires connecting in combat
- Skirk Prospector: burst mana is not repeatable ramp
- Skirk Prospector: requires sacrificing the source
- Goblin Matron: tutor limited to goblin
- Self-Assembler: tutor limited to assembly worker creature
- Merchant of the Vale // Haggle: multiple faces require face aware model
- Ardent Electromancer: mana requires trigger to resolve
- Infectious Bloodlust: same name target not guaranteed in singleton
- Coal Stoker: mana requires trigger to resolve
- Dragon's Herald: tutor unrestricted
- Magic Pot: burst mana is not repeatable ramp
- Magic Pot: requires sacrificing a treasure
Final legality check
Recomputed for this page from the stored card records, separately from the builder's own acceptance check.
| Check | Result | Detail |
|---|---|---|
| Commander is legal as a commander | pass | Krenko, Mob Boss |
| 99 cards plus the commander | pass | 99 + 1 |
| Singleton (basic lands and 'any number' cards exempt) | pass | no duplicates |
| Every card within the commander's color identity | pass | identity R |
| Every card Commander-legal in the stored catalog | pass | all legal |
| Mainboard within budget (commander priced separately) | pass | $49.98 of $50; commander $2.92 |
The builder's own acceptance check recorded 0 hard failure(s) and 9 warning(s), listed at the top of this page. Prices are from the corpus snapshot, not today's market.
Tokens and cost
Every model call goes through one client that records token usage, linked here to this deck.
Costs are estimates at the configured rates ($0.06/M input, $0.015/M cached input,
$0.18/M output for deepseek-ai/DeepSeek-V4-Flash-0731:deepinfra), not invoices.
The deck summary is rendered from card facts and makes no model call.
| Model call | Input tokens | Cached input | Output tokens | Estimated cost |
|---|---|---|---|---|
| profile_synthesis | 3,121 | 2,816 | 2,692 | $0.000545 |
| card_fit_batch | 3,246 | 512 | 1,882 | $0.000510 |
| Total (2 calls) | 6,367 | 3,328 | 4,574 | $0.001056 |
Decklist
Grouped by the slot role the optimizer assigned. ⚑ marks a card the safety review left flagged.
Ramp 10
- Sol Ring $1.45
- Springleaf Drum $0.35
- Wayfarer's Bauble $0.30
- Arcane Signet $0.43
- Fellwar Stone $0.86
- Fire Diamond $0.22
- Hithlain Rope $0.40
- Troop of Ponies $0.33
- Navigation Orb $0.29
- Realmbreaker, the Invasion Tree $0.49
Card draw 4
- Faithless Looting $0.30
- Tormenting Voice ⚑ $0.05
- Academy Raider $0.08
- Merchant of the Vale // Haggle ⚑ $0.05
Removal 5
- Lightning Bolt $0.78
- Grotag Siege-Runner ⚑ $0.06
- Molten Frame ⚑ $0.07
- Shredded Sails ⚑ $0.07
- Stingscourger $0.06
Win conditions 3
- Akoum Stonewaker ⚑ $0.04
- Impact Tremors $2.64
- Welder Automaton ⚑ $0.06
Synergy and utility 43
- Akki Avalanchers $0.08
- Crazed Goblin $0.08
- Dragon's Herald $0.08
- Frenzied Goblin $0.08
- Goblin Arsonist $0.07
- Goblin Balloon Brigade $0.08
- Goblin Chirurgeon $1.06
- Goblin Mountaineer $0.08
- Quest for the Goblin Lord $0.96
- Skirk Prospector $0.32
- Battle Cry Goblin $0.25
- Dragon Fodder $0.09
- Goblin Bombardment $2.33
- Goblin Instigator $0.24
- Goblin Rock Sled ⚑ $0.07
- Hedron Scrabbler $0.07
- Infectious Bloodlust ⚑ $0.06
- Krenko's Command $0.23
- Mogg Flunkies ⚑ $0.04
- Mogg War Marshal $0.17
- Ardent Electromancer ⚑ $0.05
- Goblin Chieftain $4.59
- Goblin King $3.13
- Goblin Matron $0.20
- Goblin Surprise $0.23
- Goblin Warchief $0.89
- Hammer of Purphoros $0.38
- Hobgoblin Bandit Lord $4.91
- Hordeling Outburst $0.30
- Krenko, Tin Street Kingpin $2.91
- Legion Warboss $0.40
- Magic Pot $0.08
- Pashalik Mons $2.22
- Rock Jockey ⚑ $0.06
- Skirk Commando ⚑ $0.06
- Valakut Predator ⚑ $0.05
- Beetleback Chief $0.22
- Belligerent Whiptail $0.07
- Coal Stoker ⚑ $0.06
- Goblin Ringleader $0.52
- Anarchist $0.08
- Self-Assembler ⚑ $0.04
- Siege-Gang Commander $0.24
Lands 34
- Ash Barrens $0.16
- Castle Embereth $0.29
- Command Tower $0.23
- Cori Mountain Monastery $0.47
- Den of the Bugbear $1.36
- Dwarven Mine $0.34
- Fire Nation Palace $1.93
- Flamekin Village $0.29
- Fogwell's Gym $0.34
- Forgotten Cave $0.13
- Great Furnace $2.32
- Looming Spires $0.14
- Mountain $0.08
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Mountain $0.00
- Path of Ancestry $0.22
- Smoldering Crater $0.20
- Snow-Covered Mountain $0.57
- Sokenzan, Crucible of Defiance $2.83
- The Lonely Mountain $0.57
Download the JSON record for this build, which includes the full profile, the stage snapshots, review and audit data, and model-call usage.